[project random walk] improve text, some hints for plotting
This commit is contained in:
parent
127521bf48
commit
e6bc9f8417
@ -13,12 +13,13 @@
|
|||||||
%%%%%%%%%%%%%% Questions %%%%%%%%%%%%%%%%%%%%%%%%%
|
%%%%%%%%%%%%%% Questions %%%%%%%%%%%%%%%%%%%%%%%%%
|
||||||
\section*{Random walk with memory.}
|
\section*{Random walk with memory.}
|
||||||
|
|
||||||
Some animals perform a random walk when searching for food. In some
|
The movement pattern of some animals can be described as a random walk when
|
||||||
cases this random walk is not completely random. In fact, sometimes
|
searching for food. In some cases this random walk is not completely
|
||||||
there is some memory involved. Whenever there is a positive gradient
|
random. In fact, sometimes there is some memory involved. Whenever
|
||||||
in food gain between successive steps the animal will continue in the
|
there is a positive gradient in food gain between successive steps the
|
||||||
very same direction as before. When the next step leads to a decrease
|
animal will continue in the very same direction as in the step before. When the
|
||||||
in food gain the animal switches back to a random walk.
|
next step leads to a decrease in food gain the animal switches back to
|
||||||
|
a random walk and changes directions randomly.
|
||||||
|
|
||||||
|
|
||||||
\begin{questions}
|
\begin{questions}
|
||||||
@ -28,8 +29,8 @@ in food gain the animal switches back to a random walk.
|
|||||||
food sources (Gaussian blotches of food).
|
food sources (Gaussian blotches of food).
|
||||||
|
|
||||||
\begin{parts}
|
\begin{parts}
|
||||||
\part{} Create a plot of the world.\\[0.5ex]
|
\part{} Create a plot of the world using \code{imshow}.\\[0.5ex]
|
||||||
\part{} Create a model animal that performs a pure random walk. The
|
\part{} Create a model animal (agent) that performs a pure random walk. The
|
||||||
agent can walk in eight different directions (the cardinal and
|
agent can walk in eight different directions (the cardinal and
|
||||||
diagonal directions) with a stepsize of 10\,cm
|
diagonal directions) with a stepsize of 10\,cm
|
||||||
(approximately). Let the agent start at a random location in the
|
(approximately). Let the agent start at a random location in the
|
||||||
@ -37,7 +38,7 @@ in food gain the animal switches back to a random walk.
|
|||||||
disappears from the world, of course). If the agent bumps into the
|
disappears from the world, of course). If the agent bumps into the
|
||||||
borders of the world choose a different direction.\\[0.5ex]
|
borders of the world choose a different direction.\\[0.5ex]
|
||||||
\part{} Plot a typical example walk. (You can also make an animation
|
\part{} Plot a typical example walk. (You can also make an animation
|
||||||
with MATLAB)\\[0.5ex]
|
with MATLAB, see plotting chapter in the script).\\[0.5ex]
|
||||||
\part{} Same as above, but create a model animal that has some memory,
|
\part{} Same as above, but create a model animal that has some memory,
|
||||||
i.e. the direction is kept constant as long as there is a positive
|
i.e. the direction is kept constant as long as there is a positive
|
||||||
gradient in the food gain. Otherwise, a random walk is performed.\\[0.5ex]
|
gradient in the food gain. Otherwise, a random walk is performed.\\[0.5ex]
|
||||||
@ -46,6 +47,7 @@ in food gain the animal switches back to a random walk.
|
|||||||
appropriate plots and apply statistical methods. You will need to
|
appropriate plots and apply statistical methods. You will need to
|
||||||
run the simulations several times to get a good estimate of the
|
run the simulations several times to get a good estimate of the
|
||||||
neumbers.
|
neumbers.
|
||||||
|
\part{} Can you think about better search strategies?
|
||||||
\end{parts}
|
\end{parts}
|
||||||
\end{questions}
|
\end{questions}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user