From e6bc9f8417ddaae1061d6d23d830dbd801871150 Mon Sep 17 00:00:00 2001 From: Jan Grewe Date: Sun, 13 Jan 2019 11:58:33 +0100 Subject: [PATCH] [project random walk] improve text, some hints for plotting --- projects/project_random_walk/random_walk.tex | 20 +++++++++++--------- 1 file changed, 11 insertions(+), 9 deletions(-) diff --git a/projects/project_random_walk/random_walk.tex b/projects/project_random_walk/random_walk.tex index db0fb84..0748e6a 100644 --- a/projects/project_random_walk/random_walk.tex +++ b/projects/project_random_walk/random_walk.tex @@ -13,12 +13,13 @@ %%%%%%%%%%%%%% Questions %%%%%%%%%%%%%%%%%%%%%%%%% \section*{Random walk with memory.} -Some animals perform a random walk when searching for food. In some -cases this random walk is not completely random. In fact, sometimes -there is some memory involved. Whenever there is a positive gradient -in food gain between successive steps the animal will continue in the -very same direction as before. When the next step leads to a decrease -in food gain the animal switches back to a random walk. +The movement pattern of some animals can be described as a random walk when +searching for food. In some cases this random walk is not completely +random. In fact, sometimes there is some memory involved. Whenever +there is a positive gradient in food gain between successive steps the +animal will continue in the very same direction as in the step before. When the +next step leads to a decrease in food gain the animal switches back to +a random walk and changes directions randomly. \begin{questions} @@ -28,8 +29,8 @@ in food gain the animal switches back to a random walk. food sources (Gaussian blotches of food). \begin{parts} - \part{} Create a plot of the world.\\[0.5ex] - \part{} Create a model animal that performs a pure random walk. The + \part{} Create a plot of the world using \code{imshow}.\\[0.5ex] + \part{} Create a model animal (agent) that performs a pure random walk. The agent can walk in eight different directions (the cardinal and diagonal directions) with a stepsize of 10\,cm (approximately). Let the agent start at a random location in the @@ -37,7 +38,7 @@ in food gain the animal switches back to a random walk. disappears from the world, of course). If the agent bumps into the borders of the world choose a different direction.\\[0.5ex] \part{} Plot a typical example walk. (You can also make an animation - with MATLAB)\\[0.5ex] + with MATLAB, see plotting chapter in the script).\\[0.5ex] \part{} Same as above, but create a model animal that has some memory, i.e. the direction is kept constant as long as there is a positive gradient in the food gain. Otherwise, a random walk is performed.\\[0.5ex] @@ -46,6 +47,7 @@ in food gain the animal switches back to a random walk. appropriate plots and apply statistical methods. You will need to run the simulations several times to get a good estimate of the neumbers. + \part{} Can you think about better search strategies? \end{parts} \end{questions}