[projects] checked Jan B and Lukas projects
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\input{../instructions.tex}
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%%%%%%%%%%%%%% Questions %%%%%%%%%%%%%%%%%%%%%%%%%
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\section*{Random walk with memory.}
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The movement pattern of some animals can be described as a random walk when
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searching for food. In some cases this random walk is not completely
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random. In fact, sometimes there is some memory involved. Whenever
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@@ -21,7 +17,6 @@ animal will continue in the very same direction as in the step before. When the
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next step leads to a decrease in food gain the animal switches back to
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a random walk and changes directions randomly.
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\begin{questions}
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\question{} The accompanying dataset (random\_world.mat) contains a
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single variable. This is the world (10000\,m$^2$ area with
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@@ -29,25 +24,33 @@ a random walk and changes directions randomly.
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food sources (Gaussian blotches of food).
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\begin{parts}
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\part{} Create a plot of the world using \code{imshow}.\\[0.5ex]
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\part{} Create a model animal (agent) that performs a pure random walk. The
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agent can walk in eight different directions (the cardinal and
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diagonal directions) with a stepsize of 10\,cm
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\part Create a plot of the world using \code{imshow()}.
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\part Create a model animal (agent) that performs a pure random
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walk. The agent can walk in eight different directions (the
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cardinal and diagonal directions) with a stepsize of 10\,cm
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(approximately). Let the agent start at a random location in the
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world and count how much food it eats in 10000 steps (eaten food
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disappears from the world, of course). If the agent bumps into the
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borders of the world choose a different direction.\\[0.5ex]
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\part{} Plot a typical example walk. (You can also make an animation
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with MATLAB, see plotting chapter in the script).\\[0.5ex]
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\part{} Same as above, but create a model animal that has some memory,
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i.e. the direction is kept constant as long as there is a positive
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gradient in the food gain. Otherwise, a random walk is performed.\\[0.5ex]
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\part{} Plot a typical example walk also for this agent.\\[0.5ex]
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\part{} Compare the performance of the two agents. Create
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borders of the world choose a different direction.
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\part Plot a typical example walk. (You can also make an animation
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with MATLAB, see plotting chapter in the script).
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\part Same as above, but create a model animal that has some
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memory, i.e. the direction is kept constant as long as there is a
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positive gradient in the food gain. Otherwise, a random walk is
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performed.
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\part Plot a typical example walk also for this agent.
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\part Compare the performance of the two agents. Create
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appropriate plots and apply statistical methods. You will need to
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run the simulations several times to get a good estimate of the
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neumbers.
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\part{} Can you think about better search strategies?
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numbers.
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\part Can you think about better search strategies?
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\end{parts}
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\end{questions}
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