[skeletong] with slider
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@ -1,10 +1,10 @@
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import logging
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import numpy as np
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from PySide6.QtWidgets import QWidget, QVBoxLayout, QSizePolicy, QGraphicsView
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from PySide6.QtWidgets import QWidget, QVBoxLayout, QSizePolicy, QGraphicsView, QSlider, QPushButton
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from PySide6.QtWidgets import QGraphicsScene, QGraphicsEllipseItem, QGraphicsRectItem, QGraphicsLineItem
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from PySide6.QtCore import Qt, QPointF, QRectF, QPointF
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from PySide6.QtGui import QPixmap, QBrush, QColor, QImage, QPen
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from PySide6.QtGui import QPixmap, QBrush, QColor, QImage, QPen, QPainter
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class Skeleton(QGraphicsRectItem):
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@ -12,26 +12,27 @@ class Skeleton(QGraphicsRectItem):
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def __init__(self, x, y, width, height, keypoint_coordinates, brush):
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super().__init__(x, y, width, height)
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b = QBrush(QColor(255,255,255,64))
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p = QPen(brush.color())
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markersize = 5
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p.setWidth(1)
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p.setStyle(Qt.PenStyle.SolidLine)
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self.setBrush(b)
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skeleton_pen = QPen(brush.color())
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skeleton_pen.setWidthF(1.0)
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skeleton_marker = 5
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bg_brush = QBrush(QColor(127,127,127,32))
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bg_pen = QPen(QColor(127, 127, 127, 255))
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bg_pen.setWidth(0.5)
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bg_pen.setStyle(Qt.PenStyle.DashDotLine)
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self.setBrush(bg_brush)
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self.setPen(bg_pen)
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for i, kc in enumerate(keypoint_coordinates):
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kx = kc[0] - x - markersize/2
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ky = kc[1] - y - markersize/2
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kx = kc[0] - skeleton_marker/2
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ky = kc[1] - skeleton_marker/2
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kp = QGraphicsEllipseItem(kx, ky, 5, 5, self)
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kp.setBrush(brush)
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for i, sg in enumerate(self.skeleton_grid):
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gsx = keypoint_coordinates[sg[0], 0] - x # grid start x
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gsy = keypoint_coordinates[sg[0], 1] - y
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gex = keypoint_coordinates[sg[1], 0] - x
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gey = keypoint_coordinates[sg[1], 1] - y
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l = QGraphicsLineItem(gsx, gsy, gex, gey, self)
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p.color().setAlpha(255/(i+1))
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l.setPen(p)
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# self.setBrush(brush)
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gsx = keypoint_coordinates[sg[0], 0] # grid start x
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gsy = keypoint_coordinates[sg[0], 1]
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gex = keypoint_coordinates[sg[1], 0]
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gey = keypoint_coordinates[sg[1], 1]
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QGraphicsLineItem(gsx, gsy, gex, gey, self)
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# self.setAcceptHoverEvents(True) # Enable hover events if needed
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self.setFlags(QGraphicsRectItem.ItemIsSelectable)
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@ -44,37 +45,81 @@ class Skeleton(QGraphicsRectItem):
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class SkeletonWidget(QWidget):
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#FIXME May be more efficient to set hide and show skeletons instead of adding and removing them when moving the slider
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def __init__(self, parent=None):
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super().__init__(parent)
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self._img = None
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self._slider = QSlider(Qt.Orientation.Horizontal)
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self._slider.sliderMoved.connect(self.on_sliderMoved)
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self._btn = QPushButton("clear")
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self._btn.clicked.connect(self.clear)
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self._scene = QGraphicsScene()
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# self.setRenderHint(QGraphicsView.RenderFlag.Ren Antialiasing)
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self._skeletons = []
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self._current_skeleton = None
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self._view = QGraphicsView()
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self._view.setRenderHint(QPainter.Antialiasing)
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self._view.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Expanding)
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self._view.setMouseTracking(True)
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self._view.setScene(self._scene)
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lyt = QVBoxLayout()
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lyt.addWidget(self._view)
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lyt.addWidget(self._slider)
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lyt.addWidget(self._btn)
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self.setLayout(lyt)
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def addSkeleton(self, coords, id, brush):
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def clear(self):
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for i in range(len(self._skeletons)):
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item = self._skeletons.pop()
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if item.scene() == self._scene:
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self._scene.removeItem(item)
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del item
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self._skeletons = []
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self.update()
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def on_sliderMoved(self):
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if self._current_skeleton is not None and self._current_skeleton.scene() == self._scene:
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self._scene.removeItem(self._current_skeleton)
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if self._slider.value() < len(self._skeletons):
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self._current_skeleton = self._skeletons[self._slider.value()]
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self._scene.addItem(self._current_skeleton)
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def update(self):
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if len(self._skeletons) > 0:
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self._scene.addItem(self._skeletons[-1])
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self._current_skeleton = self._skeletons[-1]
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self._slider.setMaximum(len(self._skeletons))
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self._slider.setMinimum(0)
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self._slider.setValue(len(self._skeletons))
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if len(self._skeletons) == 0:
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self._slider.setEnabled(False)
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def addSkeleton(self, coords, detection_id, brush, update=True):
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boxx = np.min(coords[:,0])
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boxy = np.min(coords[:,1])
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boxw = np.max(coords[:, 0]) - boxx
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boxh = np.max(coords[:, 1]) - boxy
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item = Skeleton(boxx, boxy, boxw, boxh, coords, brush)
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item.setData(0, id)
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self._scene.addItem(item)
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item.setData(0, detection_id)
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self._skeletons.append(item)
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if update:
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self.update()
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def addSkeletons(self, coordinates:np.array, detection_ids:np.array, brush:QBrush):
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def addSkeletons(self, coordinates, detection_ids, brush):
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num_detections = coordinates.shape[0]
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for i in range(num_detections):
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c = brush.color()
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c.setAlpha(int(i * 255 / num_detections))
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brush.setColor(c)
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self.addSkeleton(coordinates[i,:,:], detection_ids[i], brush=brush)
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logging.debug("DetectionView: Number of items in scene: %i", len(self._scene.items()))
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self.addSkeleton(coordinates[i,:,:], detection_ids[i], brush=brush, update=False)
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self.update()
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# def addSkeleton(self, coords, detection_id, brush):
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# item = self.createSkeleton(coords, detection_id, brush)
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# self._skeletons.append(item)
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# self._scene.addItem(item)
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# def addSkeletons(self, coordinates:np.array, detection_ids:np.array, brush:QBrush):
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# skeletons = self.createSkeletons(coordinates, detection_ids, brush)
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# self._skeletons.extend(skeletons)
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# for s in skeletons:
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# self._scene.addItem(s)
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def main():
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@ -109,9 +154,9 @@ def main():
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# view.signals.itemsSelected.connect(items_selected)
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layout.addWidget(view)
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# view.addSkeleton(focus_coords[10,:,:], focus_ids[10], focus_brush)
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count = 20
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count = 100
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view.addSkeletons(focus_coords[:count,:,:], focus_ids[:count], focus_brush)
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view.addSkeletons(scnd_coords[:count,:,:], scnd_ids[:count], second_brush)
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# view.addSkeletons(scnd_coords[:count,:,:], scnd_ids[:count], second_brush)
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# view.addSkeletons(focus_coords[:10,:,:], focus_ids[:10], focus_brush)
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# view.addDetections(focus_coords, focus_tracks, focus_ids, focus_brush)
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