diff --git a/cmake/FindNIX.cmake b/cmake/FindNIX.cmake new file mode 100644 index 0000000..543564b --- /dev/null +++ b/cmake/FindNIX.cmake @@ -0,0 +1,30 @@ +# - Try to find NIX +# Once done this will define +# NIX_FOUND - System has Nix +# NIX_INCLUDE_DIRS - The Nix include directories +# NIX_LIBRARIES - The libraries needed to use Nix + + +find_path(NIX_INCLUDE_DIR nix.hpp + HINTS $ENV{NIX_ROOT}/include + /usr/local/include + /usr/include + PATH_SUFFIXES nix) + +find_library(NIX_LIBRARY NAMES nix libnix + HINTS ${NIX_INCLUDE_DIR}/../lib + HINTS ${NIX_INCLUDE_DIR}/../build + /usr/local/lib + /usr/lib) + +set(NIX_LIBRARIES ${NIX_LIBRARY}) +set(NIX_INCLUDE_DIRS ${NIX_INCLUDE_DIR}) + +include(FindPackageHandleStandardArgs) +# handle the QUIETLY and REQUIRED arguments and set NIX_FOUND to TRUE +# if all listed variables are TRUE +find_package_handle_standard_args(Nix DEFAULT_MSG + NIX_LIBRARY NIX_INCLUDE_DIR) + +mark_as_advanced(NIX_INCLUDE_DIR NIX_LIBRARY) + diff --git a/cmake/QtCommon.cmake b/cmake/QtCommon.cmake new file mode 100644 index 0000000..460e20e --- /dev/null +++ b/cmake/QtCommon.cmake @@ -0,0 +1,73 @@ +MESSAGE("=> setup Qt bundle options ...") + +macro(fix_project_version) + if (NOT PROJECT_VERSION_PATCH) + set(PROJECT_VERSION_PATCH 0) + endif() + + if (NOT PROJECT_VERSION_TWEAK) + set(PROJECT_VERSION_TWEAK 0) + endif() +endmacro() + +macro(add_project_meta FILES_TO_INCLUDE) + if (NOT RESOURCE_FOLDER) + set(RESOURCE_FOLDER images) + endif() + + if (NOT ICON_NAME) + set(ICON_NAME nixview) + endif() + + if (APPLE) + set(ICON_FILE ${RESOURCE_FOLDER}/${ICON_NAME}.icns) + elseif (WIN32) + set(ICON_FILE ${RESOURCE_FOLDER}/${ICON_NAME}.ico) + endif() + + if (APPLE) + set_source_files_properties(${ICON_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) + # Identify MacOS bundle + set(MACOSX_BUNDLE_BUNDLE_NAME ${PROJECT_NAME}) + set(MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}) + set(MACOSX_BUNDLE_LONG_VERSION_STRING ${PROJECT_VERSION}) + set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}") + set(MACOSX_BUNDLE_COPYRIGHT ${COPYRIGHT}) + set(MACOSX_BUNDLE_GUI_IDENTIFIER ${IDENTIFIER}) + set(MACOSX_BUNDLE_ICON_FILE ${ICON_NAME}) + endif() + + if (APPLE) + set(${FILES_TO_INCLUDE} ${ICON_FILE}) + elseif (WIN32) + set(${FILES_TO_INCLUDE} ${RES_FILES}) + endif() +endmacro() + +macro(init_os_bundle) + if (APPLE) + set(OS_BUNDLE MACOSX_BUNDLE) + elseif (WIN32) + set(OS_BUNDLE WIN32) + endif() +endmacro() + +macro(fix_win_compiler) + if (MSVC) + set_target_properties(${PROJECT_NAME} PROPERTIES + WIN32_EXECUTABLE YES + LINK_FLAGS "/ENTRY:mainCRTStartup" + ) + endif() +endmacro() + +macro(init_qt) + # Let's do the CMake job for us + set(CMAKE_AUTOMOC ON) # For meta object compiler + set(CMAKE_AUTORCC ON) # Resource files + set(CMAKE_AUTOUIC ON) # UI files +endmacro() + +init_os_bundle() +init_qt() +# fix_win_compiler()